An Actual Devlog


Hey there! This is the first proper devlog I'm posting that isn't an archive of random tweets.

If you've read through everything so far you'll have a rough idea of where the project is at, but there's a lot of stuff that was poorly explained or skipped over because of the character limit/my own faulty brain. So, I want to fix that.

First of all, there were a few devlogs talking about stats. About how stats were divided by 10, and how I removed stat growth with levels. I want to go into a bit more detail about this. The current primary stats are as follows:

  • Max HP; self explanatory
  • Max EP; max energy points (previously CE)
  • Strength (STR); physical attack damage
  • Energy Power (EPW); energy attack damage
  • Defence (DEF); physical damage reduction
  • Energy Defence (EDF); energy damage reduction
  • Speed (SPD); basically initiative, the order in which you take turns
  • Spontaneity (SPO); the upper bound (-1) of a random speed modifier, applied after every action

I adjusted multiple stat related things when reworking stats. Damage is now calculated as STR-DEF, or EPW-EDF, rather than the confusing STRx4 or whatever it was before. Attacks for Sophia (ranged support character) are actually STR+(EPW*0.34)-DEF to better balance her with the other characters in the late game, as she has less strength but her energy power can get pretty high.

Speaking of Sophia, her Hunter's Mark ability (previously Mercy Kill, previously Sudden Death) has continued to undergo changes. It just never quite felt right, but now it's in a place I'm happy with. It still has the increasing chance to apply marked to every enemy as their health decreases, but it has lost the 33% HP reduction per turn. It still lasts 3 turns but now only applies a 3x damage multiplier for all sources as well as reducing evasion significantly.

The calculation for triggering Hunter's Mark is also different, it now has a 10% chance to trigger at 100% HP and a 100% chance to trigger when an enemy has 50% HP.

I mentioned earlier that I previously removed stat growth with levelling up. This has been reverted but it's on a pretty slow scale, the max character level is 60 and you'll gain one point every few levels. This seemed like a better compromise than no stat progression at all.

Basically, a lot of the stuff I've talked about in the past is either only partially true or not true at all anymore. I don't want to give any estimated release date since I'm still unsure of when this will be finished, but my current hope is sometime around the new year which should be easily doable if I put time into getting it done.

I'll try to write a few more dev logs as time progresses, but no promises on when that'll be.

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