Update on Demo 2


Progress on Demo 2 has slowed down a bit while I make some changes and attempt to fix the overall balance, so it might not come out before the end of the month anymore. I've also been caught up with some other stuff this month (watching the last CS:GO major being a big one), but the biggest thing is I've been looking into Godot. I'm not planning on cancelling the current project, I'm committed to getting the current iteration of the game out before 5 years; that isn't going to change. After it's done and out I'm going to look more seriously into Godot and creating entirely new gameplay systems for a potential sequel (and remake?).

So yeah, not much to talk about, just a small update explaining that things might be slowing down a little for the time being. The changes and updates I've mentioned in previous devlogs are all subject to change as well and some of the changes have been reverted for one reason or another.

Not sure when I'll write another update, but be aware that this project won't be cancelled no matter how long of a break I take between posts.

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