3rd of January, 2022
Was reminded I'm still not done with this yet so I've been getting back to it. Discovered a fun bug where a healing skill was set to deal damage instead of restore health. Accidentally killed the whole party twice while testing something. Nice.
Main goal is still to get demo 1 stuff done so people can actually start playing and giving feedback. I'm actually kinda nervous about that because I reworked the stat progression a while back on a whim and I like the idea behind it but it might end up harming the experience. Stats previously worked how you'd expect, they increase with levels and equipment. I removed the levelling aspect from most stats from most characters (not all stats), so the main way of improving them is items only. This obviously has upsides and downsides.
You always know exactly what your base stats are without any items, but it takes away one sense of progression. It also puts more emphasis on money and buying upgrades, as well as finding new items - this is kinda how I want it to be, but it definitely has some sacrifices.
Get Aretisia: Tenebris Dominus
Aretisia: Tenebris Dominus
Step into the world of Aretisia and save the future to come.
Status | In development |
Author | Ema Pex |
Genre | Role Playing, Adventure |
Tags | 2D, Fantasy, Narrative, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Demo 2 is out!Jul 13, 2023
- Demo 2 ChangelogJun 06, 2023
- Closing in on Demo 2Jun 02, 2023
- Update on Demo 2May 19, 2023
- Demo 2 will be BIG.Apr 26, 2023
- Demo 1 now available!Apr 13, 2023
- Progress on Demo 1Apr 04, 2023
- Release CycleMar 16, 2023
- Going BackwardsFeb 25, 2023
- More ReworksJan 15, 2023
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