22nd of April, 2019


Seeing as it's easter (or was, missed the boat on this one) I figured I would mention a couple of little details in Tenebris Dominus:

In the house where the game starts is a fireplace that can be interacted with to light it. The fireplace has no practical use and is purely decorative, and when lit the game will start a timer lasting somewhere between 7 and 15 minutes which persists between rooms. When the timer hits 0 the fireplace goes out, so you could light the fire, leave, wander around for a bit, and by the time you come back it will have burnt out. Sleeping also subtracts 6 to 8 minutes from the timer.

That's the only completely useless detail so far, but if I get bored it's entirely likely I could waste time adding something else. When it comes to other minor details it's just things like bookshelves giving lore details, certain objects in the world triggering unique dialogue, the kinds of things you'd expect basically. When it comes to actual secrets the biggest one requires beating the game at least 7 times, each time with the game getting harder... will be interesting to see if anyone attempts it.

There's also a minor secret for achieving the main secret and then beating the game again under the hardest possible conditions without cheating. I don't think it'll be possible, but it'll be fun to see if anyone pulls it off.

I guess that's it for a (late) easter update on some of the less important details of Tenebris Dominus. I've decided to go forward with renaming the game to Tales of Aretisia too, which is causing some minor inconveniences with having to rewrite dialogue. Certain lines referring to "Inkagafarians" especially are causing me issues because technically the people who live within Inkagafar would be called that, but it also feels like a holdover from earlier on. I'll likely leave lines like that though because it's not a huge deal.

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