4th of February, 2019


The plot of Tenebris Dominus is that Lazarus Capian is told to visit the King, who uses the questionable events surrounding the disappearance of Lazarus' father to force him to track down the armour pieces of a dangerous entity that his father defeated 20 years prior.

When I write this down I realise how convoluted this setup sounds, but oh well. The rest of the plot is basically about finding the armour, how The War affected life, the conquest of the Inkagafarian kingdom, free will, and a terrorist organisation. So, ya know. A totally normal fantasy plot. The full story from beginning to end is fairly complex, the way that I'm writing it is more like a series of novels than as a game. The events in Tenebris Dominus are only a snippet of the full timeline, but the timeline as a whole is required to see the bigger picture.

The main reason for this is because I know that I can write a compelling story but I won't be able to deliver on visuals or, necessarily, audio. My two main priorities with this are fun, interesting gameplay and a compelling story, and I think I've got them both down. This does mean that cutscenes will mostly just be text boxes with the occasional character movement though. Again, I'm bad at visuals. Writing and gameplay are the two things I'm somewhat competent at.

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