11th of November, 2018


I reworked the Sudden Death skill because a flat 5% chance to instantly kill an enemy just wasn't fun and rarely happened in practice. The chance is now based on how much HP the enemy has left, with less HP being a higher chance to kill. The way it works at the minute means that 50% HP is a 50% chance to kill, but the value the health is calculated against can scale up to 200%. This means that even if an enemy has 1% HP left, the skill can STILL fail. This is to try and add extra randomness to it.

There's a good chance this version of the skill will be reworked later too, depending on how the skill works in this current iteration it may be scaled back to the enemy HP / 2. This means that an enemy with 1% HP will have a 49% chance to kill, which sounds more balanced.

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