31st of July, 2018
Further adjustments to the gameplay are currently looking good. There should be quite a bit of depth to the combat once it's done, but it shouldn't require depth for the game to be completable. This should make it open for people not too interested in the combat as well as people who want to optimize their fights to the extreme. This is further possible by a way to alter the enemy scaling in the options, allowing you to make enemies easier/harder depending on what you want. Naturally I allowed the scaling to reach 500% for insane people.
Honestly, I don't know if it would even be possible to beat the game with enemy scaling set to 500%. I've tested it against a couple enemies and their defence just goes through the roof.
Get Aretisia: Tenebris Dominus
Aretisia: Tenebris Dominus
Step into the world of Aretisia and save the future to come.
Status | In development |
Author | Ema Pex |
Genre | Role Playing, Adventure |
Tags | 2D, Fantasy, Narrative, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Demo 2 is out!Jul 13, 2023
- Demo 2 ChangelogJun 06, 2023
- Closing in on Demo 2Jun 02, 2023
- Update on Demo 2May 19, 2023
- Demo 2 will be BIG.Apr 26, 2023
- Demo 1 now available!Apr 13, 2023
- Progress on Demo 1Apr 04, 2023
- Release CycleMar 16, 2023
- Going BackwardsFeb 25, 2023
- More ReworksJan 15, 2023
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